Play Game:-
Tekken 3 maintains
the same core fighting system and concept as its predecessors, but brings many
improvements, such as significantly more detailed graphics and animations,
fifteen new characters added to the game's roster, more modern music and faster
and more fluid gameplay.
Perhaps the most
noticeable change from Tekken 2 fight system is movement reform - whereas the
element of depth had been largely insignificant in previous Tekken games (aside
from some characters having unique sidesteps and dodging maneuvers), Tekken 3
added emphasis on the third axis, allowing all characters to sidestep in or out
of the background by lightly pressing the arcade stick (or tapping the
controller button in the console version) towards the corresponding direction.
Another big change in movement was that jumping was toned down, no longer
allowing fighters to jump to extreme heights (as was present in previous games),
but keeping leaps to reasonable, realistic heights. It made air combat more
controllable, and put more use to sidestep dodges, as jumping no longer became a
universal dodge move that was flying above all of the ground moves. Other than
that, the improved engine allowed for quick recoveries from knock-downs, more
escapes from tackles and stuns, better juggling (as many old moves had changed
parameters, allowing them to connect in combo-situations, where they wouldn't
connect in previous games) and extra newly-created combo throws.
Tekken 3 was the
first Tekken to feature a beat 'em up Streets of Rage style minigame called
Tekken Force, which pitted the player in various stages against enemies in a
side-scrolling fashion. If the player succeeds in beating the minigame four
times, Dr. Bosconovitch would be a playable character (granted that you defeat
him first). This was continued in Tekken 4 and succeeded by the Devil Within
minigame in Tekken 5 - but Boskonovitch was dropped as a playable character
after Tekken 3. There is also a minigame called Tekken Ball, similar to beach
volleyball, where one has to either "charge" a ball (hit the ball with a
powerful attack) to hurt the opponent or try to hit the ball in such a way that
it hits the ground in the opponent's area, thus
causing damage.
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